And then then there's the mountain range of editing /coughįirstly though, this guide assumes you know how to access the build menus, place stuff to be built, make planting/logging zones etc. Which given it's in early access, is going to be for quite some time. And as this is currently a work in progress it'll be updated roughly every week content wise until it goes over most, if not all of the game's features. By diversifying your power in Timberborn you can ensure the survival of your beaver colony.Hello and welcome to the first ever guide I've published, if not the biggest written work I've done for years. It’s also smart to have more power supply than your actual demand so that when your water wheels stop turning during a drought your production won’t grind to halt. It’s a good idea to not be reliant on one source of power, as very few of the power sources in Timberborn are able to produce power non-stop. Power is a valuable resource in Timberborn and ensuring a steady power source is important. One tip is to build the shafts on top of platforms above your pathways (or vice versa) to save as much space as possible.
Something to remember is that these shafts take up space and beavers can’t cross them, so it’s important to plan where you want to build them. By connecting these various pieces you can create complex networks of buildings and power sources all using and supplying the same power. Shafts connect one structure to another allowing the power to be shared between them and are available in straight pieces, corner pieces, T-junctions and X-junctions. You’ll need to use Shafts to transport the rotational energy produced. While power can be shared by adjacent buildings, your power sources might not always be right next to the buildings that need power. However, once you have a large enough supply of wood the engine can essentially become a permanent source of power able to run through even the longest droughts. The engine also requires a worker and a constant supply of logs in order to run. Engines can take a significant amount of time to unlock, needing a large amount of science and metal blocks (from processing steel). Engine (200 hp) - unique to the Iron Teeth faction, the Engine allows you to burn fuel (logs) to produce power.However, it does require a large science investment as well as both gears and paper. Large Windmill (300 hp) - also only available only to the Folktail faction, this large version of the windmill produces significantly more power and offers more reliable wind power.Most importantly, however, the Windmills don’t always produce power and are reliant on there actually being wind - this means their power production can be spotty at best. The Windmill produces a relatively decent amount of power and doesn’t require any workers, but requires paper to be built.